By YEONG XIU HUI
SUBANG JAYA: Taylorians Shi Ma took three consecutive wins in a best of five to emerge champions of Garena’s Malaysia Campus League (MYCL).
At the finals held on 5 September this year at Orange eSports Stadium, TU’s very own League of Legends team played against Chung Ling High School’s Become The Dust.
The team, consisting of captain Matthew Chan Kuok-Han, Chan Ziyang, Emmanuel Lim Sze Hau, Joseph Saw and Justin Tung Zhun Xian prepared extensively before the finals, but were met with little resistance in clinching the title.
“The finals were straightforward and (they) were the easiest team to beat,” said School of Communications student Matthew, 20, who added that the biggest scare was during the qualifier matches in July.
Matthew noted the team's overconfidence which led to them underestimating their opponents, but the team rallied themselves to reach the finals.
Despite winning RM2,000 and five iPad Mini 2s, Matthew commented on the lack of acknowledgment when it comes to eSports achievements.
"Gaming is not well accepted, and the perception is so negative," said Matthew, who has had people question him on the existence of his social life upon realising he was a gamer.
“Because we were diamond and challenger ranked and they were bronze ranked, we were overconfident,” said Lim.
"People only tend to realize (potential) when someone gets good at it," added Matthew who believed that the increase in tournaments being hosted would lead to gamers receiving recognition for eSports.
Lim added that they almost threw the game before rallying themselves.
“The semifinals were the hardest, but we were prepared,” added Matthew, noting that the team did their research about the opponents for the semifinals more than any of the other matches.
“We have very good teamwork and everyone has strong individual skills,” said Lim, who attributed the team’s success to the ability for their team to perform well in team fights.
“The overseas competitive scene is huge, and Malaysia is also growing," said Matthew, adding that he hoped eSports will become a recognizable achievement.
Taylor's Business School student Lim, 20, said he was reluctant to join the tournament due to his parents' disapproval, a result of eSports negative perception.
It was a satisfying victory for a team formed only upon the announcement of the tournament in late June.
However, TU Life Skills Development Manager Janaronson Nagarajah said it was possible for eSports to become a recognized achievement if it added value to students' learning process.
"If eSports can be a platform where players learn teamwork, coordination, interpersonal skills and such, then why not?" said Janaronson, who clarified that eSports had to be proven as a means of enhancing students' soft skills first.
At the finals held on 5 September this year at Orange eSports Stadium, TU’s very own League of Legends team played against Chung Ling High School’s Become The Dust.
The team, consisting of captain Matthew Chan Kuok-Han, Chan Ziyang, Emmanuel Lim Sze Hau, Joseph Saw and Justin Tung Zhun Xian prepared extensively before the finals, but were met with little resistance in clinching the title.
“The finals were straightforward and (they) were the easiest team to beat,” said School of Communications student Matthew, 20, who added that the biggest scare was during the qualifier matches in July.
Matthew noted the team's overconfidence which led to them underestimating their opponents, but the team rallied themselves to reach the finals.
Despite winning RM2,000 and five iPad Mini 2s, Matthew commented on the lack of acknowledgment when it comes to eSports achievements.
"Gaming is not well accepted, and the perception is so negative," said Matthew, who has had people question him on the existence of his social life upon realising he was a gamer.
“Because we were diamond and challenger ranked and they were bronze ranked, we were overconfident,” said Lim.
"People only tend to realize (potential) when someone gets good at it," added Matthew who believed that the increase in tournaments being hosted would lead to gamers receiving recognition for eSports.
Lim added that they almost threw the game before rallying themselves.
“The semifinals were the hardest, but we were prepared,” added Matthew, noting that the team did their research about the opponents for the semifinals more than any of the other matches.
“We have very good teamwork and everyone has strong individual skills,” said Lim, who attributed the team’s success to the ability for their team to perform well in team fights.
“The overseas competitive scene is huge, and Malaysia is also growing," said Matthew, adding that he hoped eSports will become a recognizable achievement.
Taylor's Business School student Lim, 20, said he was reluctant to join the tournament due to his parents' disapproval, a result of eSports negative perception.
It was a satisfying victory for a team formed only upon the announcement of the tournament in late June.
However, TU Life Skills Development Manager Janaronson Nagarajah said it was possible for eSports to become a recognized achievement if it added value to students' learning process.
"If eSports can be a platform where players learn teamwork, coordination, interpersonal skills and such, then why not?" said Janaronson, who clarified that eSports had to be proven as a means of enhancing students' soft skills first.